scriptname defaultSetStageOnOpenSCRIPT extends objectReference { this is a generic script for one-shot quest stage updates put on a door, sets stage when door is opened by player} import game import debug quest property myQuest auto { quest to call SetStage on} int property stage auto { stage to set} int property prereqStageOPT = -1 auto { OPTIONAL: stage that must be set for this trigger to fire } auto STATE waitingForPlayer EVENT onActivate(objectReference triggerRef) if triggerRef == getPlayer() as actor if (self.GetOpenState() == 1 || self.GetOpenState() == 2) ; Open or opening if prereqStageOPT == -1 || MyQuest.IsStageDone(prereqStageOPT) == 1 myQuest.SetCurrentStageID(stage) gotoState("hasBeenTriggered") endIf endif endif endEVENT endSTATE STATE hasBeenTriggered ; this is an empty state. endSTATE