scriptname defaultSetStageOnReset extends objectReference {Sets a stage when this object resets.} import game import debug quest property myQuest auto { quest to call SetStage on} int property stage auto { stage to set} int property prereqStageOPT = -1 auto { OPTIONAL: stage that must be set for this trigger to fire } bool property disableWhenDone = true auto { disable myself after I've been triggered. Defaults to true } auto STATE waitingForPlayer Event OnReset() if prereqStageOPT == -1 || MyQuest.IsStageDone(prereqStageOPT) == 1 ; Start the quest just in case it isn't already running. if myQuest.isRunning() == FALSE bool check = myQuest.start() ; do a quick check in case the quest could not be started if !check ; debug.trace("ERROR: "+myQuest+" not started by "+self) endif endif ; do the actual business of setting the stage we want myQuest.SetCurrentStageID(stage) gotoState("hasBeenTriggered") if disableWhenDone Disable() EndIf endif EndEvent endSTATE STATE hasBeenTriggered ; this is an empty state. endSTATE