Scriptname DraugrFXScriptEnderal extends ActiveMagicEffect {Attaches and manages fx} import utility import form ;=============================================== Actor selfRef ActorBase myActorBase VisualEffect Property DraugrMaleEyeGlowFX Auto VisualEffect Property DraugrFemaleEyeGlowFX Auto EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster ;Added by USKP to prevent this effect from appearing on the player. If selfRef == Game.GetForm(0x14) selfRef = None EndIf If selfRef == None Dispel() return EndIf ;USKP 2.0.3 - Don't bother with any of this if the dumb zombie isn't loaded! If selfRef.Is3DLoaded() myActorBase = selfRef.GetLeveledActorBase() Int mySex = myActorBase.GetSex() If (selfRef.GetSleepState() == 3) ; Debug.Trace("Draugr is sleeping! 3") Elseif mySex == 0 ; If sex is male (only one currently working) play glow eye art DraugrMaleEyeGlowFX.Play(selfRef, -1) ElseIf mySex == 1 ; If sex is female (currently not returned) play debug text to say this is now working DraugrFemaleEyeGlowFX.Play(selfRef, -1) EndIf EndIf ENDEVENT Event OnGetUp(ObjectReference akFurniture) ; Debug.Trace("Draugr just got up from " ) ;Added by USKP to prevent this effect from appearing on the player. if selfRef == None Return EndIf ; USKP 2.0.1 - Sanity check because the actorbase property isn't always valid when this runs. If myActorBase Int mySex = myActorBase.GetSex() If mySex == 0 DraugrMaleEyeGlowFX.Play(selfRef, -1) ElseIf mySex == 1 DraugrFemaleEyeGlowFX.Play(selfRef, -1) EndIf EndIf EndEvent Event OnDying(Actor myKiller) utility.Wait(3.0) StopEyes() EndEvent EVENT onDeath(actor myKiller) StopEyes() ENDEVENT Function StopEyes() if selfRef DraugrMaleEyeGlowFX.Stop(selfRef) DraugrFemaleEyeGlowFX.Stop(selfRef) EndIf EndFunction