ScriptName dunArcherQuestScript extends Quest Conditional ;Variable to track when player is in shooting box Int Property playerInBox auto conditional ;Variable to drive the angiFeeback scene Int Property feedbackFlag auto conditional {0=no problems, 1=player not in box, 2=player use wrong arrow, 3=player not in box and wrong arrow, 4=wrong target} ;Variable to track if player has completed first challenge Int Property playerChallengeComplete01 auto conditional ;Variable to track if player is using the correct ammo type Int Property playerUsingPracticeArrow auto conditional ;Variable to track if player has hit the middle target Int Property playerHitTargetMiddle auto conditional ;Variable to track if player has hit the left target Int Property playerHitTargetLeft auto conditional ;Variable to track if player has hit the right target Int Property playerHitTargetRight auto conditional ;Variable to track if player has hit the far target Int Property playerHitTargetFar auto conditional ;Practice Arrows Ammo property myAmmo auto Scene property angiShootsFirstTime auto Scene property angiShootsSecondTime auto Scene property angiShootsThirdTime auto Scene property angiShootsFinalTime auto Scene property playerHitMidTarget auto Scene property playerShootsThreeTargets auto Scene property playerShootsFarTarget auto Scene property playerShootsAllTargets auto Weapon property angisBow auto Int property FamilyStory auto conditional Int property PlayerTookBow auto conditional Int property count = 0 auto hidden