scriptName dunCGFireTriggerScript extends objectReference {Actor enters trigger, he gets hurt} keyword property dunCGMagicHeavyFire auto explosion property dunCGTrapFireTriggerExplosion01 auto event onTrigger(objectReference triggerRef) if triggerRef as actor && !(triggerRef as actor).isDead() ;If the actor does not already have this fire effect on them if !(triggerRef as actor).HasMagicEffectWithKeyword(dunCGMagicHeavyFire) triggerRef.placeAtMe(dunCGTrapFireTriggerExplosion01) endif endif endEvent