;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 115 Scriptname FS_NQR05_QuestFragments Extends Quest Hidden ;BEGIN ALIAS PROPERTY First_Seer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_First_Seer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC16_BrotherHatred ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC16_BrotherHatred Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR05_Father_Fight_Clone_01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR05_Father_Fight_Clone_01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY The_Father ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_The_Father Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC13_GlyphBoard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC13_GlyphBoard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Statue ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Statue Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tharael ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tharael Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Campfire ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Campfire Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC21_LethoStiched ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC21_LethoStiched Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC09_PlayerDoorREF ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC09_PlayerDoorREF Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC12_Calia ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC12_Calia Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC12_Barrier ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC12_Barrier Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Mercenary_Stalron ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Mercenary_Stalron Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR05_Father_Fight_Clone_02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR05_Father_Fight_Clone_02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC03_TharaelMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC03_TharaelMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Zaraah ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Zaraah Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_SisterAddiction ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_SisterAddiction Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Brother_Sorrow ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Brother_Sorrow Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Chair ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Chair Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC06_BrotherGreed ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC06_BrotherGreed Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_SisterLust ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_SisterLust Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Mercenary_Rugan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Mercenary_Rugan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Mercenary_Ewah ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Mercenary_Ewah Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Mercenary_Tiwon ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Mercenary_Tiwon Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Father ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Father Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR05_FatherVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR05_FatherVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC20_Rasha ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC20_Rasha Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC_Abnormality ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC_Abnormality Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC12_Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC12_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Mercenary_Kaylan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Mercenary_Kaylan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC30_TharaelCorpse ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC30_TharaelCorpse Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC_Bossfight ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC_Bossfight Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_GateGuard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_GateGuard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC06_Worker01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC06_Worker01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC09_SisterLustMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC09_SisterLustMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Mercenary_Jayna ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Mercenary_Jayna Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Brother_Sorrow_Northwind ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Brother_Sorrow_Northwind Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Father ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Father Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC17_FatherPortal ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC17_FatherPortal Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC12_Enemy ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC12_Enemy Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FatherMask ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FatherMask Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC10_TempleRoom ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC10_TempleRoom Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC16_PaintingRoom ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC16_PaintingRoom Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_88 Function Fragment_88() ;BEGIN CODE ; Stage set after forcegreet 19a ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_65 Function Fragment_65() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_95 Function Fragment_95() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; Tharael or Father defeated kmyQuest.UpdateObjectives13() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_80 Function Fragment_80() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC13() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_113 Function Fragment_113() ;BEGIN CODE Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_87 Function Fragment_87() ;BEGIN CODE ; Quest stage set before forcegreet 19a ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_61 Function Fragment_61() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_67 Function Fragment_67() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.OpenGate() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_84 Function Fragment_84() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartBossfight() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_89 Function Fragment_89() ;BEGIN CODE ; Set before forcegreet 19b ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_78 Function Fragment_78() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives10() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_58 Function Fragment_58() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishDream() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_86 Function Fragment_86() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; Set after SC17 kmyQuest.StartSC18() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_69 Function Fragment_69() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives06() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_66 Function Fragment_66() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives04() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_109 Function Fragment_109() ;BEGIN CODE SetObjectiveCompleted(25) SetObjectiveDisplayed(26) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_81 Function Fragment_81() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC14() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_62 Function Fragment_62() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_101 Function Fragment_101() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CleanUpRhalaim() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_107 Function Fragment_107() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; Go to house in Ark kmyQuest.TeleportToRefuge() kmyQuest.FinishUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_63 Function Fragment_63() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_45 Function Fragment_45() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ;Started from FS_NQR05_BossfightAbnormalitySC on death kmyQuest.StartSC17() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_91 Function Fragment_91() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; set after loyality dialogue with father / tharael ; now the father explains tharaels history kmyQuest.StartSC19() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_82 Function Fragment_82() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC15() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_64 Function Fragment_64() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_90 Function Fragment_90() ;BEGIN CODE ; set after forcegreet 19b ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_75 Function Fragment_75() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableWaitMarker() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_94 Function Fragment_94() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; After SC19, Tharael attacks the father kmyQuest.StartSC19_02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_59 Function Fragment_59() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_77 Function Fragment_77() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC11() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_103 Function Fragment_103() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; Player has taken the fathers mask kmyQuest.updateObjectives14() ; Quest end if the player has sided with the father kmyQuest.FinishUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_70 Function Fragment_70() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives07() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_108 Function Fragment_108() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; go to frostcliff tavern kmyQuest.FinishUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_71 Function Fragment_71() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives08() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_83 Function Fragment_83() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC16() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_60 Function Fragment_60() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.DissolveWall() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_76 Function Fragment_76() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives09() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_57 Function Fragment_57() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_68 Function Fragment_68() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_74 Function Fragment_74() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC08() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_72 Function Fragment_72() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC06() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_114 Function Fragment_114() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FatherRhalaimLeave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_105 Function Fragment_105() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; after forcegreet - tharaels suicide ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_93 Function Fragment_93() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; After SC19, Tharael attacks Letho ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_98 Function Fragment_98() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; the father has disappeared kmyQuest.StartRhalaimLeaveSceneFather() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_79 Function Fragment_79() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC12() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_56 Function Fragment_56() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_106 Function Fragment_106() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE ; Tharael jumped into the abyss, Quest end kmyQuest.FinishUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_112 Function Fragment_112() ;BEGIN AUTOCAST TYPE _00E_FS_NQR05_Functions Quest __temp = self as Quest _00E_FS_NQR05_Functions kmyQuest = __temp as _00E_FS_NQR05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.DisableDoor() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment