Scriptname FXChaurusScript extends ActiveMagicEffect {This script managage the fx art for the Charus} ;=============================================== ;=============================================== Actor selfRef Armor Property ChaurusSpitSkin Auto EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster if (selfRef.GetSleepState() == 3) ; Debug.Trace("Charus is sleeping! 3") else selfRef.EquipItem(ChaurusSpitSkin) endIf ENDEVENT Event OnEffectFinish(Actor akTarget, Actor akCaster) selfRef.UnequipItem(ChaurusSpitSkin) endEvent Event OnGetUp(ObjectReference akFurniture) ; Debug.Trace("Charus just got up from " ) selfRef.EquipItem(ChaurusSpitSkin) endEvent EVENT onDeath(actor myKiller) selfRef.UnequipItem(ChaurusSpitSkin) ENDEVENT