Scriptname FxDraugrMagicScript extends ActiveMagicEffect {Add magic draugr fx} import utility import form ;=============================================== ObjectReference selfRef ActorBase myActorBase int draugrSex VisualEffect Property DraugrMaleEyeGlowFX Auto VisualEffect Property DraugrFemaleEyeGlowFX Auto VisualEffect Property FXMagicDraugrDarkeningEffect Auto ; VisualEffect Property FXDraugrMagicSwordStreakEffect Auto ; VisualEffect Property FXDraugrMagicAxeStreakEffect Auto ; VisualEffect Property FXDraugrMagicBowStreakEffect Auto weapon property Sword1H auto weapon property Axe2H auto weapon property Bow auto EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster ;Added by USKP to prevent this effect from appearing on the player. If selfRef == Game.GetPlayer() Dispel() return EndIf myActorBase = caster.GetLeveledActorBase() ;add darkened area fx to all magic draugr FXMagicDraugrDarkeningEffect.Play(selfRef, -1) ;If sex is male (only one currently working) play glow eye art if myActorBase.GetSex() == 0 ;Play glow art DraugrMaleEyeGlowFX.Play(selfRef, -1) endif ;if sex is female (currently not returned) play debug text to say this is now working if myActorBase.GetSex() == 1 DraugrFemaleEyeGlowFX.Play(selfRef, -1) endif ; apply appropriate streak FX if I have a weapon ; if selfRef.getItemCount(Sword1H) >= 1 ; caster.equipItem(Sword1H, TRUE, TRUE) ;FXDraugrMagicSwordStreakEffect.Play(selfRef, -1) ; elseif selfRef.getItemCount(Axe2H) >= 1 ; caster.equipItem(Axe2H, TRUE, TRUE) ;FXDraugrMagicAxeStreakEffect.Play(selfRef, -1) ; elseif selfRef.getItemCount(Bow) >= 1 ; caster.equipItem(Bow, TRUE, TRUE) ; FXDraugrMagicBowStreakEffect.Play(selfRef, -1) ; endif ENDEVENT Event OnEffectFinish(Actor akTarget, Actor akCaster) FXMagicDraugrDarkeningEffect.Stop(selfRef) if myActorBase.GetSex() == 0 ;Play glow art DraugrMaleEyeGlowFX.Stop(selfRef) endif if myActorBase.GetSex() == 1 DraugrFemaleEyeGlowFX.Stop(selfRef) endif ; if selfRef.getItemCount(Sword1H) >= 1 ; caster.equipItem(Sword1H, TRUE, TRUE) ; FXDraugrMagicSwordStreakEffect.Stop(selfRef) ; elseif selfRef.getItemCount(Axe2H) >= 1 ; caster.equipItem(Axe2H, TRUE, TRUE) ; FXDraugrMagicAxeStreakEffect.Stop(selfRef) ; elseif selfRef.getItemCount(Bow) >= 1 ; caster.equipItem(Bow, TRUE, TRUE) ; FXDraugrMagicBowStreakEffect.Stop(selfRef) ; endif endEvent EVENT onDying(actor myKiller) ;DraugrMaleEyeGlowFX.Stop(selfRef) ;DraugrFemaleEyeGlowFX.Stop(selfRef) FXMagicDraugrDarkeningEffect.Stop(selfRef) ; FXDraugrMagicSwordStreakEffect.Stop(selfRef) ENDEVENT