Scriptname FXDwarvenSpiderSCRIPT extends ActiveMagicEffect {Add the fx art to the dwarven centurion, sphere,and spider. There are tests for properties being filler since not all three have three addons.} import utility import form ;=============================================== Actor selfRef Keyword Property DLC1LDAetherialSummon Auto VisualEffect Property FXDwarvenSpiderEffect Auto Explosion Property ExplosionDwarvenSpider Auto EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster ;Added by USKP to prevent this effect from appearing on the player. If selfRef == Game.GetPlayer() Dispel() return EndIf ;USKP 2.0.3 - 3D check for shaders. if( selfRef.Is3DLoaded() ) FXDwarvenSpiderEffect.Play(selfRef, -1) EndIf ENDEVENT Event OnEffectFinish(Actor akTarget, Actor akCaster) FXDwarvenSpiderEffect.Stop(selfRef) ENDEVENT EVENT onDying(actor myKiller) if (selfRef.GetLevel() > 7 && !selfRef.IsCommandedActor() && !selfRef.HasKeyword(DLC1LDAetherialSummon)) selfRef.PlaySubGraphAnimation( "StopEffect" ) FXDwarvenSpiderEffect.Stop(selfRef) selfRef.placeAtMe(ExplosionDwarvenSpider) EndIf ENDEVENT