Scriptname FXMG07DogScript extends ActiveMagicEffect {Adds fx to the dog in mg07} import utility import form ;=============================================== ObjectReference selfRef VisualEffect Property FXMG07DogEyeGlowEffect Auto VisualEffect Property FXMG07DogDarkeningEffect Auto EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster FXMG07DogEyeGlowEffect.Play(selfRef, -1) FXMG07DogDarkeningEffect.Play(selfRef, -1) ENDEVENT Event OnEffectFinish(Actor akTarget, Actor akCaster) FXMG07DogEyeGlowEffect.Stop(selfRef) FXMG07DogDarkeningEffect.Stop(selfRef) ENDEVENT EVENT onDying(actor myKiller) FXMG07DogEyeGlowEffect.Stop(selfRef) FXMG07DogDarkeningEffect.Stop(selfRef) ENDEVENT