Scriptname FXSovengardeSCRIPT extends ActiveMagicEffect {Puts the fx on the heavenly people of sovengarde} VisualEffect Property FXSovengardeGlowEffect Auto EffectShader Property SovengardeFXS Auto Actor selfRef ObjectReference myGlow EVENT OnEffectStart(Actor Target, Actor Caster) selfRef = caster ;USKP 2.0.1 - Stop this from attaching to the player. if( selfRef == Game.GetPlayer() ) Return EndIf ;float myScale = selfRef.getScale() ; ;debug.trace("my scale is" + myScale) ;USKP 2.0.2 - Delay the effect to let 3D catch up. Utility.Wait(1.0) myGlow = FXSovengardeGlowEffect.play(selfRef, -1) ;myGlow.setScale(myScale) SovengardeFXS.Play(selfRef) EndEvent