Scriptname FXtriggerAmbFX extends ObjectReference {executes when someone walks through the cobweb wall or other similar amb fx with triggers} activator Property TriggerPlacedFX auto sound property TriggeredSound auto int property oneTimeTrigger auto int broken = 0 objectReference myFX EVENT ONTRIGGERENTER(ObjectReference akActionRef) IF broken == 0 if oneTimeTrigger > 0 broken = 1 endif self.SetAnimationVariableFloat("fToggleBlend", 1) if (TriggerPlacedFX) myFX = self.placeatme(TriggerPlacedFX, 1) endif if (TriggeredSound) int instanceID = TriggeredSound.Play(Self) endif utility.wait (10.0) myFX.disable() endif IF broken == 1 utility.wait(3.0) myFX.disable() broken = 2 endIf ENDEVENT