Scriptname Input Hidden ; returns whether a key is pressed bool Function IsKeyPressed(Int dxKeycode) global native ; taps the specified key Function TapKey(Int dxKeycode) global native ; holds down the specified key until released Function HoldKey(Int dxKeycode) global native ; releases the specified key Function ReleaseKey(Int dxKeycode) global native ; how many keys are pressed int Function GetNumKeysPressed() global native ; for walking over the pressed keys int Function GetNthKeyPressed(int n) global native ; returns keycode bound to a control for given device ; ; Valid controls: ; "Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block" ; "Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout", ; "Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4", ; "Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot", ; "Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map" ; ; Valid device types: ; (default) auto detect ; 0 keyboard ; 1 mouse ; 2 gamepad int Function GetMappedKey(string control, int deviceType = 0xFF) global native ; returns name of control bound to given keycode, or "" if unbound string Function GetMappedControl(int keycode) global native