;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 52 Scriptname QF__00E_MQ00_00003158 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Sebald ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Sebald Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerStartMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerStartMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY VeiledWomanFXBox ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_VeiledWomanFXBox Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Sirius ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Sirius Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Rocio ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Rocio Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SiriusLookMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SiriusLookMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Rope ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Rope Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Riq ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Riq Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY VeiledWoman ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_VeiledWoman Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FreightRoomDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FreightRoomDoor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Sailor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Sailor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY RocioLookMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_RocioLookMarker Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_26 Function Fragment_26() ;BEGIN CODE ;Utility.Wait(4) ;Debug.SendAnimationEvent(Alias_Sirius.GetActorReference(), "IdleFurnitureExitSlow") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.LevitateAndCrashPlayer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_44 Function Fragment_44() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.WakeUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RocioKillSirius() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE ;kmyQuest.StartCombatTutorial() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSc03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartCharacterGeneration() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.ShowLanternMessage() Alias_Sirius.GetActorReference().EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_37 Function Fragment_37() ;BEGIN CODE Alias_Sirius.GetActorReference().SetLookAt(Alias_VeiledWoman.GetActorReference()) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(5) kmyQuest.StartSC04() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_47 Function Fragment_47() ;BEGIN CODE Alias_Sirius.GetActorReference().EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_49 Function Fragment_49() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RemoveChargenMusic() Alias_Sirius.GetActorReference().EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_35 Function Fragment_35() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RocioKillPlayer() ;Game.SetHudCartMode(true) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_46 Function Fragment_46() ;BEGIN AUTOCAST TYPE _00e_mqp02_functions Quest __temp = self as Quest _00e_mqp02_functions kmyQuest = __temp as _00e_mqp02_functions ;END AUTOCAST ;BEGIN CODE kmyQuest.MovePlayer() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment