;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 24 Scriptname QF__00E_MQ03_PathOfHope_0002B251 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Konstantin ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Konstantin Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Zauberbuch ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Zauberbuch Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TorwacheAlias ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TorwacheAlias Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC4_Chair ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC4_Chair Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Magierin ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Magierin Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00E_MQ03_Functions Quest __temp = self as Quest _00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(40) kmyQuest.PlaceExplosion() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_MQ03_Functions Quest __temp = self as Quest _00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FadeToBlackAndBack() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN AUTOCAST TYPE _00E_MQ03_Functions Quest __temp = self as Quest _00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions ;END AUTOCAST ;BEGIN CODE Alias_Magierin.GetActorReference().EvaluatePackage() kmyQuest.StartKonstantinScene02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN AUTOCAST TYPE _00E_MQ03_Functions Quest __temp = self as Quest _00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GiveRewardEXP() ; For EXP-Amount, see property __Config_RewardEXP on _00E_MQ03_Functions - Script! ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_MQ03_Functions Quest __temp = self as Quest _00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartEscortScene() SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN AUTOCAST TYPE _00E_MQ03_Functions Quest __temp = self as Quest _00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartExamineScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQ03_Functions Quest __temp = self as Quest _00E_MQ03_Functions kmyQuest = __temp as _00E_MQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartKonstantinScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN CODE Alias_Konstantin.GetActorReference().EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment