;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname QF__00E_NQ06_Freda_000725BA Extends Quest Hidden ;BEGIN ALIAS PROPERTY Yrinto ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yrinto Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY HorsefluteChest ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HorsefluteChest Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Bonni ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Bonni Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY HorseFlute ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HorseFlute Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerHorse ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerHorse Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR05_FathersShadow ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR05_FathersShadow Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Freda ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Freda Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_NQ06_Functions Quest __temp = self as Quest _00E_NQ06_Functions kmyQuest = __temp as _00E_NQ06_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) kmyQuest.NQ06SceneFailsave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_NQ06_Functions Quest __temp = self as Quest _00E_NQ06_Functions kmyQuest = __temp as _00E_NQ06_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(30) Alias_Bonni.GetActorReference().SetFactionRank(PlayerHorseFaction, 1) Alias_Bonni.GetActorReference().SetFactionOwner(PlayerFaction) kmyQuest.SetMuleName() kmyQuest.AddHorseFlute() Steam.UnlockAchievement("END_WHIRLWIND_01") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_NQ06_Functions Quest __temp = self as Quest _00E_NQ06_Functions kmyQuest = __temp as _00E_NQ06_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(20) SetObjectiveDisplayed(25) kmyQuest.RemoveAlly() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE NQ06_SC1.ForceStart() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE SetObjectiveCompleted(25) SetObjectiveDisplayed(30) NQ06_SC2.ForceStart() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_NQ06_Functions Quest __temp = self as Quest _00E_NQ06_Functions kmyQuest = __temp as _00E_NQ06_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableGnarldalf() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Faction Property PlayerFaction Auto Faction Property PlayerHorseFaction Auto Scene Property NQ06_SC1 Auto Scene Property NQ06_SC2 Auto