;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 9 Scriptname QF_BardAudience_00149595 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Spectator03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AudienceLocation01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AudienceLocation01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Bard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Bard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Audiencelocation03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Audiencelocation03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AudienceLocation04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AudienceLocation04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BardLocation ;ALIAS PROPERTY TYPE LocationAlias LocationAlias Property Alias_BardLocation Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AudienceLocation02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AudienceLocation02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AudienceLocation05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AudienceLocation05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator01 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE ;starting scene without dancing guests. only listening, cheering etc BardAudienceScene01.Start() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE ;starting scene including dancing guests BardAudienceScene02.Start() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE stop() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Scene Property BardAudienceScene01 Auto Scene Property BardAudienceScene02 Auto