;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 3 Scriptname QF_BardDialogue_0002CADA Extends Quest Hidden ;BEGIN ALIAS PROPERTY Accompanist01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Accompanist01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Accompanist05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Accompanist05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY CrowdMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_CrowdMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Accompanist06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Accompanist06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Accompanist04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Accompanist04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Liliath ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Liliath Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Location_Alias ;ALIAS PROPERTY TYPE LocationAlias LocationAlias Property Alias_Location_Alias Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AccompanistSpot02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AccompanistSpot02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Spectator05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Spectator05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY AccompanistSpot01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_AccompanistSpot01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BardPlaySpot ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BardPlaySpot Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Accompanist03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Accompanist03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SingingBard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SingingBard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Accompanist02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Accompanist02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PerformanceStartMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PerformanceStartMarker Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_BardDialogueFunctions Quest __temp = self as Quest _00E_BardDialogueFunctions kmyQuest = __temp as _00E_BardDialogueFunctions ;END AUTOCAST ;BEGIN CODE ;kmyQuest._00E_BardDialogueGlobal.SEtValueInt(0) ;kmyQuest.StartBardDialogue_ThePathlessWanderer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_BardDialogueFunctions Quest __temp = self as Quest _00E_BardDialogueFunctions kmyQuest = __temp as _00E_BardDialogueFunctions ;END AUTOCAST ;BEGIN CODE ;kmyQuest._00E_BardDialogueGlobal.SEtValueInt(0) ;kmyQuest.StartBardDialogue_ThePathlessWanderer() ;kmyquest.Start_Vatyra() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment