;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 11 Scriptname QF_CQJ02_0013C942 Extends Quest Hidden ;BEGIN ALIAS PROPERTY SC02_WatchtowerTop ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_WatchtowerTop Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_JesparMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_JesparMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MessengerKid ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MessengerKid Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions Quest __temp = self as Quest _00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE SetObjectiveDisplayed(1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE CompleteAllObjectives() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions Quest __temp = self as Quest _00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions ;END AUTOCAST ;BEGIN CODE _00E_PlayerFunctions.GetSympathyControl().ShowFailedMessage() kmyQuest.DespawnMessengerKid() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions Quest __temp = self as Quest _00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartScene02Failsave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE SetObjectiveCompleted(1) SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_CQJ02_Functions Quest __temp = self as Quest _00E_CQJ02_Functions kmyQuest = __temp as _00E_CQJ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() CompleteAllObjectives() kmyQuest.DespawnMessengerKid() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment