;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 7 Scriptname QF_CQJ04_001344ED Extends Quest Hidden ;BEGIN ALIAS PROPERTY Wirt_Ulfur_Federtanz ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Wirt_Ulfur_Federtanz Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Falscher_Hund ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Falscher_Hund Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Morey ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Morey Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Fetter_Leor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Fetter_Leor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Asha ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Asha Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Leandra ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Leandra Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE _00E_PlayerFunctions.GetSympathyControl().ShowFailedMessage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions Quest __temp = self as Quest _00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.TeleportJespar() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions Quest __temp = self as Quest _00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(5) kmyQuest.DisableJespar() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE SetObjectiveCompleted(5) SetObjectiveDisplayed(10) SetObjectiveDisplayed(15) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions Quest __temp = self as Quest _00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_CQJ04_Functions Quest __temp = self as Quest _00E_CQJ04_Functions kmyQuest = __temp as _00E_CQJ04_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.AddMusic() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment