;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 9 Scriptname QF_CQJ05_00137085 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions Quest __temp = self as Quest _00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.Reequip() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE _00E_PlayerFunctions.GetSympathyControl().ShowFailedMessage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions Quest __temp = self as Quest _00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CompleteAndGiveEP() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions Quest __temp = self as Quest _00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PlayKissAnimation() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions Quest __temp = self as Quest _00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions ;END AUTOCAST ;BEGIN CODE Game.EnablePlayerControls() Game.SetPlayerAIDriven(False) kmyQuest.RemoveSilence() kmyQuest.CompleteAndGiveEP() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_CQJ05_Functions Quest __temp = self as Quest _00E_CQJ05_Functions kmyQuest = __temp as _00E_CQJ05_Functions ;END AUTOCAST ;BEGIN CODE Game.SetPlayerAiDriven(True) _00E_Func_AIWalk.PlayerAIWalk(False) kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment