;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 8 Scriptname QF_FS_EnvironmentScene03_0102E673 Extends Quest Hidden ;BEGIN ALIAS PROPERTY FS_EnvironmentScene_Bandit_02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_EnvironmentScene_Bandit_02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_EnvironmentScene_Bandit_01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_EnvironmentScene_Bandit_01 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE Game.DisablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC Quest __temp = self as Quest _00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC ;END AUTOCAST ;BEGIN CODE kmyQuest.StopSC01() Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC Quest __temp = self as Quest _00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC ;END AUTOCAST ;BEGIN CODE kmyQuest.StopSC01() kmyQuest.RegisterForMurder() Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE Game.DisablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE Game.DisablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC Quest __temp = self as Quest _00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC ;END AUTOCAST ;BEGIN CODE kmyQuest.StartCombatPlayer() Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC Quest __temp = self as Quest _00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC ;END AUTOCAST ;BEGIN CODE Game.DisablePlayerControls() kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment