;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 130 Scriptname QF_FS_NQ02_000438AC Extends Quest Hidden ;BEGIN ALIAS PROPERTY SC01_Wirt ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Wirt Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tara ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tara Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC12_Woman ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC12_Woman Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LeorElron ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LeorElron Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Passagierbuch_Entry ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Passagierbuch_Entry Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lagerfeuer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lagerfeuer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC15_Woman ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC15_Woman Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC17_Arp1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC17_Arp1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC18_VeiledWoman3 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC18_VeiledWoman3 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC16_Bandit2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC16_Bandit2 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC15_EyeMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC15_EyeMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC14_Woman ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC14_Woman Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Statuette ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Statuette Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Dunkan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Dunkan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalMercer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalMercer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC03_Door ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC03_Door Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC17_Marker2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC17_Marker2 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC18_VeiledWoman2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC18_VeiledWoman2 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Soeldner ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Soeldner Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC16_Bandit3 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC16_Bandit3 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC18_VeiledWoman1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC18_VeiledWoman1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalMercerLever ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalMercerLever Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY EsmeNotiz1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_EsmeNotiz1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Esme ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Esme Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Passagierbuch ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Passagierbuch Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC16_Bandit1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC16_Bandit1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC14_Man ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC14_Man Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Museumswaerter ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Museumswaerter Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC17_Arp2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC17_Arp2 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC17_Marker1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC17_Marker1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY EsmeNotiz2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_EsmeNotiz2 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC18_EyeMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC18_EyeMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC11_Door ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC11_Door Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC15_Man ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC15_Man Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC20_Messenger ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC20_Messenger Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareCardGame() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_49 Function Fragment_49() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(130) setobjectivedisplayed(140) kmyQuest.StartTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_86 Function Fragment_86() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.BanditDrawWeapon() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_39 Function Fragment_39() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SC09Failsafe() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_80 Function Fragment_80() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareFahlsternVision3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_30 Function Fragment_30() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC06mitDunkan() setobjectivedisplayed(100) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_114 Function Fragment_114() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC20() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_82 Function Fragment_82() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopFahlsternVision3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_33 Function Fragment_33() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.OpenKeller() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_41 Function Fragment_41() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableStatuette() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_45 Function Fragment_45() ;BEGIN CODE SetObjectiveCompleted(80) SetObjectiveDisplayed(90) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_125 Function Fragment_125() ;BEGIN CODE SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_27 Function Fragment_27() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SC03Failsafe() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_101 Function Fragment_101() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC18() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE SetObjectiveDisplayed(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_93 Function Fragment_93() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.OpenIshmartepDoor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_104 Function Fragment_104() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableVeiledWoman3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_87 Function Fragment_87() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.BanditFight() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopDoorVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_53 Function Fragment_53() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_119 Function Fragment_119() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.Timer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(50) kmyQuest.EnableEsmeNotiz2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(50) SetObjectiveDisplayed(60) kmyQuest.MoveEsmeToBadehaus() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.ErsteBelohnung() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(40) kmyQuest.GiveEsmePassagierbuch() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_31 Function Fragment_31() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC06ohneDunkan() setobjectivedisplayed(100) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_122 Function Fragment_122() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SC15FadeOutIn() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_115 Function Fragment_115() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.GivePlayerEpilogNote() SetObjectiveCompleted(230) setobjectivedisplayed(240) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_102 Function Fragment_102() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableVeiledWoman1() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_37 Function Fragment_37() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopSchreinVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_35 Function Fragment_35() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSchreinVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_117 Function Fragment_117() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.MoveToEpilogPosition() SetObjectiveCompleted(250) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_124 Function Fragment_124() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE ;Sympathie ist zu niedrig für Epilog ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_100 Function Fragment_100() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(200) setobjectivedisplayed(210) kmyQuest.PrepareSC18() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_46 Function Fragment_46() ;BEGIN CODE SetObjectiveCompleted(90) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_71 Function Fragment_71() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareFahlsternVision2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_120 Function Fragment_120() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.MoveEsmeToDuenenhaim() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_118 Function Fragment_118() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.EndEpilog() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_108 Function Fragment_108() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.SC19FadeOut() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_77 Function Fragment_77() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableSC15() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableGamblingTable() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_73 Function Fragment_73() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopFahlsternVision2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_105 Function Fragment_105() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.DisableVeiledWoman2and3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_103 Function Fragment_103() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableVeiledWoman2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_42 Function Fragment_42() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableStatuette() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(50) kmyQuest.EnableEsmeNotiz1() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_72 Function Fragment_72() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartFahlsternVision2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_43 Function Fragment_43() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(100) setobjectivedisplayed(120) kmyQuest.RemoveStatuette() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_85 Function Fragment_85() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC16() SetObjectiveCompleted(190) setobjectivedisplayed(195) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_40 Function Fragment_40() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.DunkanFight() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_32 Function Fragment_32() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC07() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_64 Function Fragment_64() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopFahlsternVision1() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_81 Function Fragment_81() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartFahlsternVision3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_63 Function Fragment_63() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartFahlsternVision1() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_52 Function Fragment_52() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(150) setobjectivedisplayed(160) kmyQuest.StartSC11() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_84 Function Fragment_84() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.DisableFahlsternWall() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_36 Function Fragment_36() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableSchreinActivator() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_88 Function Fragment_88() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.DisableBandits() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_51 Function Fragment_51() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SteintafelFound() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_47 Function Fragment_47() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(120) setobjectivedisplayed(130) kmyQuest.StartTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_61 Function Fragment_61() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(170) setobjectivedisplayed(180) kmyQuest.OpenFahlsternDoor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE SetObjectiveCompleted(35) SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_65 Function Fragment_65() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_44 Function Fragment_44() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC10() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_123 Function Fragment_123() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(180) setobjectivedisplayed(190) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_70 Function Fragment_70() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_54 Function Fragment_54() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(160) setobjectivedisplayed(170) kmyQuest.EnableSC11Travelbox() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_78 Function Fragment_78() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SpawnElementar5() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_58 Function Fragment_58() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SpawnElementar2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_69 Function Fragment_69() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_79 Function Fragment_79() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_68 Function Fragment_68() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SpawnElementar4() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_116 Function Fragment_116() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC21() SetObjectiveCompleted(240) setobjectivedisplayed(250) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_26 Function Fragment_26() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartDoorVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_38 Function Fragment_38() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EnableGeheimraum() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_91 Function Fragment_91() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE kmyQuest.BanditFightWithoutBandit1() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_59 Function Fragment_59() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.DisableFahlsternBarrier() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.InventarCheckForBook() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareDoorVision() SetObjectiveCompleted(70) SetObjectiveDisplayed(80) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_66 Function Fragment_66() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SpawnElementar3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(10) kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_113 Function Fragment_113() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE ;Sympathie ist hoch genug für Epilog kmyQuest.Timer() setobjectivedisplayed(230) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(60) SetObjectiveDisplayed(70) kmyQuest.StartTravelWithEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GivePlayerGewuerzwein() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_89 Function Fragment_89() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(195) setobjectivedisplayed(200) kmyQuest.EnableTravelToIshmartep() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_34 Function Fragment_34() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SpawnElementar() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_111 Function Fragment_111() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(220) kmyQuest.SC19DisableEsme() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_126 Function Fragment_126() ;BEGIN CODE SetObjectiveCompleted(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectivecompleted(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_50 Function Fragment_50() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions Quest __temp = self as Quest _00E_FS_NQ02_Functions kmyQuest = __temp as _00E_FS_NQ02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(140) setobjectivedisplayed(150) kmyQuest.Timer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_106 Function Fragment_106() ;BEGIN AUTOCAST TYPE _00E_FS_NQ02_Functions2 Quest __temp = self as Quest _00E_FS_NQ02_Functions2 kmyQuest = __temp as _00E_FS_NQ02_Functions2 ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(210) setobjectivedisplayed(220) kmyQuest.StopSC18() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment