;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 30 Scriptname QF_FS_NQ03_000438AD Extends Quest Hidden ;BEGIN ALIAS PROPERTY SC21_Traitor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC21_Traitor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Yuslan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yuslan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MessengerGirl ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MessengerGirl Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lexil ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lexil Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LexilOriginal ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LexilOriginal Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY WordOfTheDead ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_WordOfTheDead Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC20_Table ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC20_Table Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LetterHideout ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LetterHideout Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LishariDead ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LishariDead Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC19_GarrecEyeMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC19_GarrecEyeMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Wirt ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Wirt Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC21_Bed ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC21_Bed Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Garrec ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Garrec Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PlayCommentStart() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PlayCommentHideout() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PlayCommentTrack() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC20() SetObjectiveCompleted(70) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PlayCommentTrap1() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(40) kmyQuest.StartMemory1() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE ;abgelehnt, das Wort der Toten zu benutzen ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PlayCommentTrap2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PlayCommentTrap3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.TeleportPlayerToVision2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.MovePlayerVoiceToHideout() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_29 Function Fragment_29() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpEpilogTalk() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE SetObjectiveDisplayed(60) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_26 Function Fragment_26() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC21() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_27 Function Fragment_27() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.TeleportBack() SetObjectiveCompleted(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EndSC20() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN AUTOCAST TYPE _00E_FS_NQ03_Functions Quest __temp = self as Quest _00E_FS_NQ03_Functions kmyQuest = __temp as _00E_FS_NQ03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GarrecAppears() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE SetObjectiveDisplayed(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE SetObjectivecompleted(20) SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment