;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 13 Scriptname QF_FS_NQR03_0014CEA2 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Tharael ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tharael Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_NoviceFemale ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_NoviceFemale Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Brother_Greed ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Brother_Greed Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Sister_Pride ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Sister_Pride Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Female ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Female Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_VoiceMale ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_VoiceMale Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_Poster ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_Poster Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY First_Seer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_First_Seer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Bard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Bard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Sister_Envy ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Sister_Envy Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Brother_Sorrow ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Brother_Sorrow Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.TeleportPlayer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UnlockDoorEnableTharael() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives_03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives_02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpBrotherSorrow() kmyQuest.DisableBard() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives_03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UpdateObjectives_01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GivePlayerNote() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC04() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions Quest __temp = self as Quest _00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment