;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 70 Scriptname QF_MQ01_UnchartedLand_0002EBA0 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Table ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Table Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FinnPointMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FinnPointMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Finn ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Finn Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY VisionVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_VisionVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BottleExplosionMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BottleExplosionMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Carbos ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Carbos Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DamGate ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DamGate Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY CarbosStartMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_CarbosStartMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerTravelToMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerTravelToMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY CarbosLookDirection ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_CarbosLookDirection Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Stool ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Stool Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BrokenBurner ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BrokenBurner Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_29 Function Fragment_29() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.BeginVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE Alias_Carbos.GetActorReference().EvaluatePackage() Alias_Finn.GetActorReference().EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.ShowDialogueTutorial() Alias_Finn.GetActorReference().EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_62 Function Fragment_62() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartHeadacheAndVisionScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(27) self.SetObjectiveDisplayed(30) kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_68 Function Fragment_68() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_65 Function Fragment_65() ;BEGIN CODE SetObjectiveCompleted(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_58 Function Fragment_58() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.BeginHeadache() self.SetObjectiveDisplayed(27) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_44 Function Fragment_44() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.KilLCarbosFinal() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_32 Function Fragment_32() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FakeHeadTrackEnd() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_47 Function Fragment_47() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CleanUp() CompleteAllObjectives() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartPreVisionScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartHeadacheAndVisionScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.AdjustTimescale() self.SetObjectiveDisplayed(5) Self.SetObjectiveDisplayed(10) Self.SetObjectiveDisplayed(12) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_48 Function Fragment_48() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EndHeadache() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_46 Function Fragment_46() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.KillFinn() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_49 Function Fragment_49() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartPreVisionScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_37 Function Fragment_37() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_56 Function Fragment_56() ;BEGIN AUTOCAST TYPE _00E_MQ01_Functions Quest __temp = self as Quest _00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartNewHorizons() Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Quest Property MQ02_TheVoid Auto