;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 10 Scriptname QF_MQ05Prologue_00033A5B Extends Quest Hidden ;BEGIN ALIAS PROPERTY Konstantin ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Konstantin Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Natara ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Natara Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Templeguard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Templeguard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ05_Package ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ05_Package Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions Quest __temp = self as Quest _00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartDiscussionScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions Quest __temp = self as Quest _00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(15) kmyQuest.StopTealorDialogueMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions Quest __temp = self as Quest _00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpNatara() Alias_Templeguard.GetActorReference().EvaluatePackage() SetObjectiveCompleted(5) SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions Quest __temp = self as Quest _00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartExplanationScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions Quest __temp = self as Quest _00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartTealorDialogueMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions Quest __temp = self as Quest _00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(15) kmyQuest.FinishUpAndStartMQ05() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment