;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 27 Scriptname QF_MQ09_0007FA91 Extends Quest Hidden ;BEGIN ALIAS PROPERTY HoheSpinne ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HoheSpinne Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY HoherBaer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HoherBaer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Nehrimesian01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Nehrimesian01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Taranor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Taranor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TalkingActivator ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TalkingActivator Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Alma ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Alma Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Nehrimesian02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Nehrimesian02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Samael ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Samael Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY HoherTiger ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HoherTiger Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tealor Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.DisappearTealor() _00E_Music_Special_Character_Tealor.Remove() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.InitQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE Utility.Wait(2) kmyQuest.KillPlayer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.MQ09_D5_RepeatForceGreetSceneStart() Game.RequestAutoSave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.EndQuest() CompleteAllObjectives() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.MQ09_D6_SceneForceStart() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.GameFadeOut() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveCompleted(5) SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions Quest __temp = self as Quest _00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.HohenAufloesen() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment MusicType Property _00E_Music_Special_Character_Tealor Auto