;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 36 Scriptname QF_MQ10b_001080B2 Extends Quest Hidden ;BEGIN ALIAS PROPERTY DeadLisahri ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DeadLisahri Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jorrek ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jorrek Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Novize ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Novize Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Fisher ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Fisher Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lexil ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lexil Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Yuslan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yuslan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_TealorTable ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_TealorTable Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lishari ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lishari Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LexilContainer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LexilContainer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Wirt ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Wirt Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Book ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Book Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Natara ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Natara Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_LobbyLinker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_LobbyLinker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Leora ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Leora Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Beaconmarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Beaconmarker Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartLexilScene() SetObjectiveCompleted(50) SetObjectiveDisplayed(60) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(60) SetObjectiveDisplayed(70) kmyQuest.DayTimer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_27 Function Fragment_27() ;BEGIN CODE SetObjectiveCompleted(60) SetObjectiveDisplayed(70) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.PortToDunehome() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(40) kmyQuest.KillLishari() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_31 Function Fragment_31() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.KillLishari() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) kmyQuest.PortJespar() Utility.Wait(3) kmyQuest.SetUpTempleScene() _00E_TeleportGlobal.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_30 Function Fragment_30() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() SetObjectiveCompleted(80) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_35 Function Fragment_35() ;BEGIN CODE if !IsObjectiveCompleted(35) SetObjectiveFailed(35) Endif CompleteAllObjectives() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_33 Function Fragment_33() ;BEGIN CODE MQ12a.SetCurrentStageID(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(10) kmyQuest.StartCQJ03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN CODE SetObjectivecompleted(20) SetObjectiveCompleted(37) SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.FadeOutScene() _00E_TeleportGlobal.SetValue(0) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(40) SetObjectiveDisplayed(50) kmyQuest.KillLishari2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN AUTOCAST TYPE _00E_MQ10b_Questfunctions Quest __temp = self as Quest _00E_MQ10b_Questfunctions kmyQuest = __temp as _00E_MQ10b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.PortTealor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_29 Function Fragment_29() ;BEGIN CODE SetObjectiveCompleted(70) SetObjectiveDisplayed(80) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Quest Property MQ12a Auto GlobalVariable Property _00E_TeleportGlobal Auto