;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 48 Scriptname QF_MQ11a_0002EBA9 Extends Quest Hidden ;BEGIN ALIAS PROPERTY TavernBarkeep ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TavernBarkeep Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC15_Mercenary ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC15_Mercenary Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalGalar02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalGalar02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BlackStone ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BlackStone Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC9_Sigil ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC9_Sigil Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Mq11a_SC8_CorpseExplosion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mq11a_SC8_CorpseExplosion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalGalar04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalGalar04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MagicalAnomaly ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MagicalAnomaly Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC19_Crystal ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC19_Crystal Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_BlackStone ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_BlackStone Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC4_TravelAlias ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC4_TravelAlias Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY VeiledWoman ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_VeiledWoman Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC6_CellarEntrance ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC6_CellarEntrance Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Mercenary01InTavern ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mercenary01InTavern Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC13_CaliaLookMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC13_CaliaLookMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC5_CampfireMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC5_CampfireMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalGalarDisciple ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalGalarDisciple Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC9_Sigil02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC9_Sigil02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC11_StarlingTinkerer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC11_StarlingTinkerer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TavernGuest02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TavernGuest02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TaniyshaLetter ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TaniyshaLetter Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC13_MayaREF ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC13_MayaREF Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalGalar03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalGalar03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TowerDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TowerDoor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC20_Mercenary02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC20_Mercenary02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC19_DogREF ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC19_DogREF Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC20_MercenaryLeader ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC20_MercenaryLeader Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC20_Mercenary01Female ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC20_Mercenary01Female Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC20_MainDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC20_MainDoor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalGalar05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalGalar05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC8_KeyRefAlias ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC8_KeyRefAlias Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC25_Anomaly ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC25_Anomaly Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC21_RightDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC21_RightDoor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC19_CaliaLook ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC19_CaliaLook Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC16_DalGalarDisciple ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC16_DalGalarDisciple Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TavernGuestOld ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TavernGuestOld Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC21_WrongDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC21_WrongDoor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC20_Mercenary03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC20_Mercenary03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC9_MainGate ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC9_MainGate Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Salvina ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Salvina Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC23_CaliaTalkingActivator ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC23_CaliaTalkingActivator Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TavernGuest01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TavernGuest01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC11_Barrier ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC11_Barrier Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Calia ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Calia Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC18_Book ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC18_Book Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalGalar06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalGalar06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Maya02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Maya02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_BlackStoneContainer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_BlackStoneContainer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant08 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant08 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Maya03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Maya03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MQ11a_SC2_FrostCliffTavernmarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MQ11a_SC2_FrostCliffTavernmarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant07 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant07 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DalGalar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DalGalar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Servant01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Servant01 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(60) SetObjectiveDisplayed(65) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UnblockTowerDoors() SetObjectiveDisplayed(40) SetObjectiveDisplayed(45) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE SetObjectiveDisplayed(15) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CaliaRemark() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_33 Function Fragment_33() ;BEGIN CODE SetObjectiveDisplayed(75) SetObjectiveDisplayed(80) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_32 Function Fragment_32() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.AddMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(5) SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartJourneyScene() setobjectivedisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveCompleted(15) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE If !NQ34.IsCompleted() NQ34.SetCurrentStageID(17) EndIf SetObjectivecompleted(20) kmyQuest.StartCastleGateScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CaliaConversationScene() Alias_TavernGuest01.GetActorReference().SetGhost(False) Alias_TavernGuest02.GetActorReference().SetGhost(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_39 Function Fragment_39() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartLastFight() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_29 Function Fragment_29() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpBloodyScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_31 Function Fragment_31() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopRescueSequence() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartFirstVisionScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CaliaAppears() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(60) kmyQuest.SayOnEnteringMainHall() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_43 Function Fragment_43() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(85) kmyQuest.GoToFrostcliffTavern() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_26 Function Fragment_26() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.LeaderCastSpell() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_44 Function Fragment_44() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpExplosion() SetObjectiveCompleted(25) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CloseDoor() SetObjectiveDisplayed(70) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_34 Function Fragment_34() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(75) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_35 Function Fragment_35() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StopVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_42 Function Fragment_42() ;BEGIN CODE Utility.Wait(3) SetObjectiveCompleted(80) SetObjectiveDisplayed(85) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_45 Function Fragment_45() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareTableVision() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(65) kmyQuest.SetUpAndStartLibraryScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartCastleCourtyardFollow() SetObjectiveDisplayed(30) Alias_Calia.GetActorReference().EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.moveCalia() Alias_TavernGuest01.GetActorReference().SetGhost(True) Alias_TavernGuest02.GetActorReference().SetGhost(True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_40 Function Fragment_40() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartMayaReanimationScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(30) kmyQuest.CaliaEquipTorch(True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE SetObjectiveDisplayed(25) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_27 Function Fragment_27() ;BEGIN AUTOCAST TYPE _00E_MQ11a_Functions Quest __temp = self as Quest _00E_MQ11a_Functions kmyQuest = __temp as _00E_MQ11a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartLibraryScene02() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Quest Property NQ34 Auto