;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 51 Scriptname QF_MQ11b_0002EBAB Extends Quest Hidden ;BEGIN ALIAS PROPERTY Gefangener ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Gefangener Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC1_CryptExit ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC1_CryptExit Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TargetB ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TargetB Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_CaptiveMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_CaptiveMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY VerschleierteFrau ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_VerschleierteFrau Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY JesparFakeTarget ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_JesparFakeTarget Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Adila ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Adila Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TargetCContainer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TargetCContainer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TargetAContainer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TargetAContainer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TargetA ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TargetA Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BlackStone ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BlackStone Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Wirt ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Wirt Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TargetC ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TargetC Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Anwesen ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Anwesen Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Table ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Table Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Door ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Door Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lexil ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lexil Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TargetBContainer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TargetBContainer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_CryptDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_CryptDoor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC03_EscapeDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC03_EscapeDoor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC06_LayMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC06_LayMarker Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(50) SetObjectiveDisplayed(60) kmyQuest.ActivateJespar() Alias_Jespar.GetReference().Enable() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetObjectiveDisplayed(10) Alias_Jespar.GetReference().Disable() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.JesparPortDunehome() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.GiveBox() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_47 Function Fragment_47() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_32 Function Fragment_32() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(150) SetObjectiveCompleted(160) SetObjectiveDisplayed(165) kmyQuest.StartSC05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC04() SetObjectiveCompleted(90) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_43 Function Fragment_43() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC06() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(70) SetObjectiveDisplayed(80) kmyQuest.EnableFollowTGBX() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_50 Function Fragment_50() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(160) SetObjectiveCompleted(165) SetObjectiveDisplayed(170) CompleteAllObjectives() MQ10b.SetCurrentStageID(MQ10b.GetCurrentStageID()+5) kmyQuest.CompleteEverything() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_40 Function Fragment_40() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(85) SetObjectiveDisplayed(90) kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_41 Function Fragment_41() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(150) SetObjectiveDisplayed(160) Alias_BlackStone.GetRef().Enable() kmyQuest.RemoveCombatMusic() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_45 Function Fragment_45() ;BEGIN CODE SetObjectiveCompleted(80) SetObjectiveDisplayed(81) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_44 Function Fragment_44() ;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions Quest __temp = self as Quest _00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE SetObjectiveCompleted(60) SetObjectiveDisplayed(70) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Quest Property MQ10b Auto