;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 10 Scriptname QF_MQ12c_00133D77 Extends Quest Hidden ;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Natara ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_ExecutionVoice_Natara Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Companion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Companion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_ExecutionVoice_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC03_VoiceMother ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC03_VoiceMother Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_PrisonWarden ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_PrisonWarden Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Calia ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Calia Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Bed ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Bed Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_ExecutionVoice_Jorrek ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_ExecutionVoice_Jorrek Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC03_FatherVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC03_FatherVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Father ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Father Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions Quest __temp = self as Quest _00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.EndSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions Quest __temp = self as Quest _00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CleanUpAndStartMQ13() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions Quest __temp = self as Quest _00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.DebrisLevel01() kmyQuest.SetUpSC01() SetObjectiveDisplayed(5) SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions Quest __temp = self as Quest _00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC04() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions Quest __temp = self as Quest _00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC02() SetObjectiveCompleted(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ12c_Functions Quest __temp = self as Quest _00E_MQ12c_Functions kmyQuest = __temp as _00E_MQ12c_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC03() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment