;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname QF_MQ13a_0002EBAE Extends Quest Hidden ;BEGIN ALIAS PROPERTY Calia ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Calia Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Cave_YoungMageMale ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Cave_YoungMageMale Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Yaela ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yaela Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Kurmai ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Kurmai Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Cube ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Cube Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Spectator04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Spectator04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Yuslan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yuslan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Spectator05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Spectator05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Spectator03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Spectator03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lex ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lex Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC03_Cave_Spider ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC03_Cave_Spider Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lijam ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lijam Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Cave_Warden ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Cave_Warden Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Cave_YoungMage ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Cave_YoungMage Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_PipeRef ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_PipeRef Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Spectator06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Spectator06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Spectator01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Spectator01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Spectator02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Spectator02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Spectator07 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Spectator07 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_Bed ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_Bed Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE SetObjectiveDisplayed(17) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GiveTeleportScroll() kmyQuest.EnableStuff() SetObjectiveDisplayed(10) SetObjectiveDisplayed(15) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(19) kmyQuest.OfferWaitOption() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(18) kmyQuest.StartSC06() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE SetObjectiveDisplayed(18) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CleanUpAndSetUpSC07() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.AddScrollSetUpSC02() SetObjectiveCompleted(1) SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_MQ13a_Functions Quest __temp = self as Quest _00E_MQ13a_Functions kmyQuest = __temp as _00E_MQ13a_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(17) SetObjectiveDisplayed(19) kmyQuest.StartSC04() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment