;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 13 Scriptname QF_MQ14_00141761 Extends Quest Hidden ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_09 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_09 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_07 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_07 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC06_Floor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC06_Floor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY InjuredCompanion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_InjuredCompanion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Yuslan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yuslan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_008 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_008 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lexil ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lexil Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Keeper ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Keeper Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_011 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_011 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Arcanist_01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Arcanist_01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Leora ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Leora Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Pater ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Pater Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC06_Traitor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC06_Traitor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_005 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_005 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Arcanist ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Arcanist Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Guard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Guard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_GrievingKeeper ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_GrievingKeeper Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Companion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Companion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_001 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_001 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Arcanist_02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Arcanist_02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_004 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_004 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Keeper02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Keeper02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC06_Apothekarius ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC06_Apothekarius Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Keeper ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Keeper Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_003 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_003 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_010 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_010 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_006 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_006 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Calia ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Calia Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_009 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_009 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Novice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Novice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_002 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_002 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC08_Spectator_007 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC08_Spectator_007 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_Avoid_NPC_08 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_Avoid_NPC_08 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC06() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareForFinalMission() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() kmyQuest.MoveCompanion() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) kmyQuest.LockUpEverything() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FailCompanionQuestsIfNotCompleted() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FadeToBlackTraitor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.MoveTealor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC08() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQ14_Functions Quest __temp = self as Quest _00E_MQ14_Functions kmyQuest = __temp as _00E_MQ14_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(25) kmyQuest.EnableBeacon() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment