;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 6 Scriptname QF_MQ15_0002EBB0 Extends Quest Hidden ;BEGIN ALIAS PROPERTY SC02_Keeper ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Keeper Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Arcanist ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Arcanist Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Companion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Companion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Lexil ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Lexil Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY InjuredCompanion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_InjuredCompanion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Daughter ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Daughter Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_ExecutionerGuard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_ExecutionerGuard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Yuslan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yuslan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Leora ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Leora Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Executioner ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Executioner Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_OldGuy ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_OldGuy Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Calia ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Calia Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_HiddenDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_HiddenDoor Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_MQ15_Functions Quest __temp = self as Quest _00E_MQ15_Functions kmyQuest = __temp as _00E_MQ15_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.MoveNPCsToForbiddenRoom() SetObjectiveCompleted(5) SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE SetObjectivecompleted(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_MQ15_Functions Quest __temp = self as Quest _00E_MQ15_Functions kmyQuest = __temp as _00E_MQ15_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GiveEP() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ15_Functions Quest __temp = self as Quest _00E_MQ15_Functions kmyQuest = __temp as _00E_MQ15_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ15_Functions Quest __temp = self as Quest _00E_MQ15_Functions kmyQuest = __temp as _00E_MQ15_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQ15_Functions Quest __temp = self as Quest _00E_MQ15_Functions kmyQuest = __temp as _00E_MQ15_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC04() SetObjectiveCompleted(10) SetObjectiveDisplayed(15) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment