;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 20 Scriptname QF_MQ16_0007FA94 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Calia ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Calia Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Child ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Child Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Jespar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Jespar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC10_Vision_Child ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC10_Vision_Child Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Companion ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Companion Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC02_Gatekeeper ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC02_Gatekeeper Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC03_VisionVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC03_VisionVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_HighOnesCorpse_01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Tealor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Tealor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Narathzul ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Narathzul Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Yuslan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yuslan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC05_Irlanda ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC05_Irlanda Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC01_Vision_Mother ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC01_Vision_Mother Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC07_HighOnesDragon ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC07_HighOnesDragon Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC10_Vision_Priestess ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC10_Vision_Priestess Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_HighOnesCorpse_03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC10_VisionVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC10_VisionVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC14_YuslanVoice ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC14_YuslanVoice Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC10_Vision_PyreanLeader ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC10_Vision_PyreanLeader Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC10_VisionSoldier ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC10_VisionSoldier Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC14_DeadYuslan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC14_DeadYuslan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC10_Beacon ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC10_Beacon Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC12_Numinos ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC12_Numinos Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_HighOnesCorpse_02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC06_TealorPointRef ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC06_TealorPointRef Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SC04_HighOnesCorpse_04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SC04_HighOnesCorpse_04 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC14() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartMQ17() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC04() SetObjectiveDisplayed(14) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC11() SetObjectiveDisplayed(25) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartCleansingMemory() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC13() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC10() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(25) kmyQuest.StartSC12() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC08() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC09() SetObjectiveCompleted(15) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC06() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC05() SetObjectiveCompleted(14) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE Game.DisablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_MQ16_Functions Quest __temp = self as Quest _00E_MQ16_Functions kmyQuest = __temp as _00E_MQ16_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC07() kmyQuest.DragonRise_Stage01() SetObjectiveCompleted(10) SetObjectiveDisplayed(15) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment