;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 10 Scriptname QF_MQ_P01_ASummersDay_00046F1A Extends Quest Hidden ;BEGIN ALIAS PROPERTY Father ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Father Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerRef ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerRef Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Elk ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Elk Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_MQP01_Functions Quest __temp = self as Quest _00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.ArriveInHouse() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_MQP01_Functions Quest __temp = self as Quest _00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartFatherAccuseScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_MQP01_Functions Quest __temp = self as Quest _00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UnlockDoor() kmyQuest.UnblockDoor() SetObjectiveCompleted(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_MQP01_Functions Quest __temp = self as Quest _00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartFatherWhistleScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_MQP01_Functions Quest __temp = self as Quest _00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpScene() SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_MQP01_Functions Quest __temp = self as Quest _00E_MQP01_Functions kmyQuest = __temp as _00E_MQP01_Functions ;END AUTOCAST ;BEGIN CODE CompleteAllObjectives() kmyQuest.PlayIntroAndMovePlayerToShip() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment