;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 13 Scriptname QF_NQ12_0011A492 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Sila ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Sila Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MilbertLoc ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MilbertLoc Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Milbert ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Milbert Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Key ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Key Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Sila_Sleeproll ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Sila_Sleeproll Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY NQ12_Painting ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_NQ12_Painting Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE _00E_EPHandler.GiveEP(400) CompleteAllObjectives() Game.GetPlayer().AddItem(Gold001, 50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_NQ12Functions Quest __temp = self as Quest _00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.InitiateCombat() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_NQ12Functions Quest __temp = self as Quest _00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions ;END AUTOCAST ;BEGIN CODE kmyquest.EnableTriggerBox() SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_NQ12Functions Quest __temp = self as Quest _00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(40) kmyQuest.ShowMessage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_NQ12Functions Quest __temp = self as Quest _00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(30) kmyQuest.EnablePainting() kmyQuest.ShowThoughtMessage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE _00E_EPHandler.GiveEP(400) CompleteAllObjectives() Game.GetPlayer().AddItem(Gold001, 110) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_NQ12Functions Quest __temp = self as Quest _00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.KillMilbert() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_NQ12Functions Quest __temp = self as Quest _00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions ;END AUTOCAST ;BEGIN CODE kmyquest.SetUpNQ12Scene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_NQ12Functions Quest __temp = self as Quest _00E_NQ12Functions kmyQuest = __temp as _00E_NQ12Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.InitiateMilbertsDeath() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment MiscObject Property Gold001 Auto