;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 11 Scriptname QF_NQ13_0011ACBB Extends Quest Hidden ;BEGIN ALIAS PROPERTY MushroomContainer01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MushroomContainer01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Key ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Key Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MushroomContainer03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MushroomContainer03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tisch ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tisch Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Mushroom03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mushroom03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Mushroom01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mushroom01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MushroomContainer02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MushroomContainer02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Forschungsbericht ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Forschungsbericht Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MushroomContainer04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MushroomContainer04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Mushroom02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mushroom02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Turious ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Turious Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Mushroom04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mushroom04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Baltar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Baltar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Schrank ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Schrank Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_NQ13Functions Quest __temp = self as Quest _00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUp() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_NQ13Functions Quest __temp = self as Quest _00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuestBaltar() Alias_Key.Clear() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_NQ13Functions Quest __temp = self as Quest _00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UnlockDoor() SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_NQ13Functions Quest __temp = self as Quest _00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuestTorius() Alias_Key.Clear() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_NQ13Functions Quest __temp = self as Quest _00E_NQ13Functions kmyQuest = __temp as _00E_NQ13Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(40) SetObjectiveDisplayed(50) kmyQuest.PortBaltar() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment