;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 16 Scriptname QF_NQ14_0011C4D1 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Ulvar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Ulvar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Bunvar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Bunvar Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00E_NQ14_Functions Quest __temp = self as Quest _00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC01() kmyQuest.PlayJesparComment() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE SetObjectiveCompleted(20) SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_NQ14_Functions Quest __temp = self as Quest _00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions ;END AUTOCAST ;BEGIN CODE CompleteAllObjectives() kmyQuest.GiveEPForQuest() Game.GetPlayer().AddItem(Beute01, 3) Game.GetPlayer().AddItem(Beute02, 2) kmyQuest.TriggerPackageUpdate() kmyQuest.PlayJesparComment() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_NQ14_Functions Quest __temp = self as Quest _00E_NQ14_Functions kmyQuest = __temp as _00E_NQ14_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UlvarStopCombat() kmyQuest.TriggerPackageUpdate() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE SetObjectiveCompleted(40) SetObjectiveDisplayed(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE SetObjectiveDisplayed(10) Alias_Bunvar.TryToEvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE SetObjectiveCompleted(50) SetObjectiveDisplayed(55) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Potion Property Beute01 Auto MiscObject Property Beute02 Auto