;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 21 Scriptname QF_NQ17_00127B2E Extends Quest Hidden ;BEGIN ALIAS PROPERTY MoveableContainer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MoveableContainer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Rys_Essence ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Rys_Essence Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Painting ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Painting Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Erika ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Erika Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Andrasta ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Andrasta Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PaintingItem ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PaintingItem Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Rys_Painting_Andrasta ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Rys_Painting_Andrasta Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Ryz ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Ryz Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(40) kmyQuest.GivePainting() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE SetObjectiveCompleted(50) _00E_EPHandler.GiveEP(1500) Game.GetPlayer().AddItem(Gold001, 390) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(50) kmyQuest.GiveRewardAndrastaDead() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE SetObjectiveCompleted(40) SetObjectiveDisplayed(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpAndrastaScene() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.ForceCombat() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC3() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartSC04() SetObjectiveCompleted(40) SetObjectiveDisplayed(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE SetObjectivecompleted(20) SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) kmyQuest.SetUpHouse() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN AUTOCAST TYPE _00E_NQ17Functions Quest __temp = self as Quest _00E_NQ17Functions kmyQuest = __temp as _00E_NQ17Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.UnlockDoor() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment MiscObject Property Gold001 Auto