;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 26 Scriptname QF_NQ21_0014B7DC Extends Quest Hidden ;BEGIN ALIAS PROPERTY Adelige ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Adelige Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Kabar ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Kabar Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Note ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Note Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY NoteSpawnMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_NoteSpawnMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Nathael ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Nathael Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LeichengrubeTarget ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LeichengrubeTarget Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arkanist ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arkanist Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN CODE SetObjectiveDisplayed(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN CODE CompleteAllObjectives() _00E_EPHandler.GiveEP(1200) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_NQ21_Questfunctions Quest __temp = self as Quest _00E_NQ21_Questfunctions kmyQuest = __temp as _00E_NQ21_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyquest.PortToContainer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE SetObjectiveCompleted(40) SetObjectiveDisplayed(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE SetObjectiveFailed(30) SetObjectiveCompleted(35) _00E_EPHandler.GiveEP(1300) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN CODE _00E_EPHandler.GiveEP(500) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN CODE _00E_EPHandler.GiveEP(2100) CompleteAllObjectives() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN CODE _00E_EPHandler.GiveEP(1500) Alias_Kabar.GetReference().Disable() CompleteAllObjectives() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_NQ21_Questfunctions Quest __temp = self as Quest _00E_NQ21_Questfunctions kmyQuest = __temp as _00E_NQ21_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.PrepareSC2() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE NQ21_SC1.ForceStart() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveCompleted(20) SetObjectiveDisplayed(30) SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Scene Property NQ21_SC1 Auto