;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 20 Scriptname QF_NQ26_001469ED Extends Quest Hidden ;BEGIN ALIAS PROPERTY Yerai ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yerai Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY NQ26Generator ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_NQ26Generator Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Pathira ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Pathira Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PathiraZenturio ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PathiraZenturio Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PathiraTarget ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PathiraTarget Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Valve1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Valve1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Valve3 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Valve3 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Valve0 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Valve0 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Valve2 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Valve2 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.Rumble() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.PortPahtira() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.PahtiraStartCombat() SetObjectiveCompleted(55) SetObjectiveDisplayed(60) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE NQ26_SC1.ForceStart() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.PortPhatira() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE _00E_EPHandler.GiveEP(3000) Game.GetPlayer().AddItem(_00E_NQ26YeraisSchlssel,1) CompleteAllObjectives() Steam.UnlockAchievement("END_HORST_01") kmyQuest.ClearPlayerAlias() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN CODE SetObjectiveCompleted(60) SetObjectiveDisplayed(70) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(20) kmyQuest.SC02Failsave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE kmyQuest.DisableGenerator() SetObjectiveCompleted(20) SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions Quest __temp = self as Quest _00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions ;END AUTOCAST ;BEGIN CODE ;kmyQuest.ReanimateGenerator() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Scene Property NQ26_SC1 Auto Key Property _00E_NQ26YeraisSchlssel Auto