;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 15 Scriptname QF_NQ_Bounty02_0011A491 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Board ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Board Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 09Ralaf ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_09Ralaf Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 06Sechshuf ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_06Sechshuf Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 07Gagantua ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_07Gagantua Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 05K_pnBlei ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_05K_pnBlei Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 01Bertulus ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_01Bertulus Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 08Poldir ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_08Poldir Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 02Maulus ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_02Maulus Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 03Ora ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_03Ora Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 04PakPak ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_04PakPak Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE _00E_EPHandler.GiveEP(300) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE _00E_EPHandler.GiveEP(600) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE _00E_EPHandler.GiveEP(500) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE _00E_EPHandler.GiveEP(800) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE _00E_EPHandler.GiveEP(900) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE _00E_EPHandler.GiveEP(1300) _00E_BountyCounter.SetValueInt(_00E_BountyCounter.GetValueInt()+1) If _00E_BountyCounter.GetValueInt() == 3 Steam.UnlockAchievement("END_BOUNTY_01") EndIf ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE _00E_EPHandler.GiveEP(400) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE _00E_EPHandler.GiveEP(700) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN CODE _00E_EPHandler.GiveEP(1100) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment GlobalVariable Property _00E_BountyCounter Auto