;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 22 Scriptname QF_NQ_G_02_00137183 Extends Quest Hidden ;BEGIN ALIAS PROPERTY PlayerDialogueMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerDialogueMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Guard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Guard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MenhirFaceAbyssMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MenhirFaceAbyssMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Mutterpilz ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mutterpilz Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Menhir ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Menhir Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY GuardDialogueMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_GuardDialogueMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY HafnerHof ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HafnerHof Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MendelusDialogueMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MendelusDialogueMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MendelusVollerbeutel ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MendelusVollerbeutel Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY HelgeHafner ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HelgeHafner Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY QuestMarkerAltGaragatha1 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_QuestMarkerAltGaragatha1 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY HafnerDialogueMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_HafnerDialogueMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MenhirDialogueMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MenhirDialogueMarker Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions Quest __temp = self as Quest _00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RewardMoney(1) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE SetObjectiveCompleted(20) SetObjectiveDisplayed(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE SetObjectiveCompleted(20) SetObjectiveDisplayed(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE SetObjectiveCompleted(5) SetObjectiveDisplayed(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE SetObjectiveDisplayed(25) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions Quest __temp = self as Quest _00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(10) kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions Quest __temp = self as Quest _00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RewardMoney(0.5) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE SetObjectiveCompleted(20) SetObjectiveDisplayed(35) Game.EnablePlayerControls() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions Quest __temp = self as Quest _00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RewardMoney(1) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions Quest __temp = self as Quest _00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RewardMoney(1) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions Quest __temp = self as Quest _00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RewardMoney(1) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN AUTOCAST TYPE _00E_NQ_G_02_Functions Quest __temp = self as Quest _00E_NQ_G_02_Functions kmyQuest = __temp as _00E_NQ_G_02_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.RewardMoney(1) SetObjectiveCompleted(25) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment