;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 23 Scriptname QF_NQ_G_07_0013C2E4 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Notiz ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Notiz Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY VersteckteTuer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_VersteckteTuer Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY KileanischerSoeldner03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_KileanischerSoeldner03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MaelGroschenfuerst ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MaelGroschenfuerst Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY KileanischerSoeldner02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_KileanischerSoeldner02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Devra ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Devra Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LeoraEren ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LeoraEren Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY UndercityDweller ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_UndercityDweller Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DijaamPrisonMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DijaamPrisonMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Kontor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Kontor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Rogash ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Rogash Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY LeiterTheater ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_LeiterTheater Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY KileanischerSoeldner01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_KileanischerSoeldner01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Wuulas ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Wuulas Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PrisonGuard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PrisonGuard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY FalltuerKanalisation ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_FalltuerKanalisation Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DijaamOnelys ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DijaamOnelys Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MendelusVollerbeutel ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MendelusVollerbeutel Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Oolan ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Oolan Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY TheaterDoorMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_TheaterDoorMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Protektor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Protektor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DijaamUnconsciousMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DijaamUnconsciousMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Salvira ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Salvira Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Alyx ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Alyx Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Apothekarius ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Apothekarius Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(40) kmyQuest.SetupSC05() kmyQuest.StartSC05() kmyQuest.ShowLetterThoughtMessage() SetObjectiveDisplayed(45) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.ChairSwitch() SetCurrentStageID(85) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.LockTheaterDoors() SetObjectiveCompleted(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(25) kmyQuest.SetupSC04() kmyQuest.StartSC04() kmyQuest.DisablePrisonGuards() SetObjectiveDisplayed(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpSC01() kmyQuest.StartSC01() SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(65) kmyQuest.RemovePotion() kmyQuest.MaelActivateOverrideDisable() kmyQuest.TeleportLeoraToSunTemple() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(5) kmyQuest.SetupSC02() kmyQuest.StartSC02() SetObjectiveDisplayed(15) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(70) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveCompleted(35) SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetupSC07() kmyQuest.StartSC07() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(15) kmyQuest.TeleportRogash() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE SetObjectiveCompleted(45) SetObjectiveDisplayed(50) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.DespawnTheaterScene() kmyQuest.ResetKontor() kmyQuest.SetupSC06() kmyQuest.StartSC06() SetObjectiveDisplayed(70) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_NQ_G_07_Functions Quest __temp = self as Quest _00E_NQ_G_07_Functions kmyQuest = __temp as _00E_NQ_G_07_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.OpenKontorDoors() kmyQuest.SetupSC03() kmyQuest.StartSC03() kmyQuest.DisableFacadeGuards() kmyQuest.CleanSounds() SetObjectiveDisplayed(25) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment