;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 34 Scriptname QF_NQR01_0013EB12 Extends Quest Hidden ;BEGIN ALIAS PROPERTY Arena_Battle_01_Enemy_03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_01_Enemy_03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Cinematic_CageOpener ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Cinematic_CageOpener Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_01_Enemy_02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_01_Enemy_02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_Commentator ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_Commentator Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_01_Enemy_01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_01_Enemy_01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_04_Enemy ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_04_Enemy Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_05_Enemy ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_05_Enemy Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Cinematic_Fake_Tharael_02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Cinematic_Fake_Tharael_02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_03_Enemy ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_03_Enemy Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Cinematic_Fake_Tharael_01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Cinematic_Fake_Tharael_01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_02_Enemy02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_02_Enemy02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Tharael ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Tharael Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Rasha ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Rasha Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Arena_Battle_02_Enemy01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Arena_Battle_02_Enemy01 Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GiveRewardEXP(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_33 Function Fragment_33() ;BEGIN CODE Alias_Rasha.GetActorReference().BlockActivation(false) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_28 Function Fragment_28() ;BEGIN CODE UnregisterForUpdateGameTime() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_19 Function Fragment_19() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpSC04() SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.Register() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(20, True, True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE SetObjectiveDisplayed(5) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(25) SetObjectiveDisplayed(20, True, True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_25 Function Fragment_25() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.Register() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_18 Function Fragment_18() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(5) SetObjectiveDisplayed(7) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartArenaBattle05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(45) SetObjectiveDisplayed(20, True, True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartArenaBattle03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_20 Function Fragment_20() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.Register() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_21 Function Fragment_21() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartArenaBattle04() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE UnregisterForUpdateGameTime() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.Register() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE UnregisterForUpdateGameTime() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_30 Function Fragment_30() ;BEGIN CODE UnregisterForUpdateGameTime() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartArenaBattle02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartArenaBattle01() SetObjectiveCompleted(7) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN AUTOCAST TYPE _00E_NQR01_Functions Quest __temp = self as Quest _00E_NQR01_Functions kmyQuest = __temp as _00E_NQR01_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.GiveRewardEXP(True) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment