Scriptname Scene extends Form Hidden ; Forces a scene to start and kills the current scenes running on any ref in that scene Function ForceStart() native ; Starts this scene Function Start() native ; Stops the scene Function Stop() native ; Is this scene currently playing? bool Function IsPlaying() native ; Returns the quest that owns this scene Quest Function GetOwningQuest() native ; Returns whether the specified action is complete or not bool Function IsActionComplete(int aiActionID) native