;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 6 Scriptname SF__00E_GenericDialogues_Pri_0006FF3A Extends Scene Hidden ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE Preacher.Clear() PreachingMarker.Clear() Preaching_LookMarker.Clear() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE (Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE Preacher.GetActorReference().PlayIdle(IdleStop_Loose) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE (Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment ReferenceAlias Property Preacher Auto ReferenceAlias Property PreachingMarker Auto ReferenceAlias Property Preaching_LookMarker Auto Idle Property IdleStop_Loose Auto