;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 19 Scriptname SF_CQC05_SC02_CaliaRomance02_00140074 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE CQC05.PortIntoPosition() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE CQC05.GetIntoPositionIfRomance() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE _00E_Func_AIWalk.PlayerAIWalkStop() CQC05.ReEnableControlsIfNoRomance() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_13 Function Fragment_13() ;BEGIN CODE CQC05.CloseDoor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE _00E_CQC05_Functions CQC05NG = GetOwningQuest() as _00E_CQC05_Functions CQC05.MoveKurmaiFailsave() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_16 Function Fragment_16() ;BEGIN CODE CQC05.PlaySadBeep() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE CQC05.EnableInvisibleWall() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_CQC05_Functions Property CQC05 Auto